###语音播放之普通模式和听筒模式,含距离传感器[转载]
最近为了实现微信的语音播放听筒模式,上网查阅了一些资料,看到一篇写得很完整的文章,特意转载一下
####一、利用距离感应器监听听筒靠近耳朵事件
准确的说距离感应器并不能监听到你是否把手机靠近耳朵,也许是你用手挡在了距离感应器前面,但这不是我们关心的,我们关心的是当你的耳朵靠近听筒时,我们要捕获到这个事件
step 1,新建实现SensorEventListener接口的类并实现onSensorChanged(SensorEvent event)方法
>
public class MainActivity extends Activity implements SensorEventListener
step 2,得到距离感应器的实例
>
audioManager = (AudioManager) this
.getSystemService(Context.AUDIO_SERVICE);
mSensorManager = (SensorManager) getSystemService
(Context.SENSOR_SERVICE);
mSensor = mSensorManager.getDefaultSensor(Sensor.TYPE_PROXIMITY);
step 3,在onSensorChanged方法中判断是否靠近听筒
>
public void onSensorChanged(SensorEvent event) {
// TODO Auto-generated method stub
float range = event.values[0];
if (range == mSensor.getMaximumRange()) {
Toast.makeText(this, “正常模式”, Toast.LENGTH_LONG).show();
} else {
Toast.makeText(this, “听筒模式”, Toast.LENGTH_LONG).show();
}
####二、根据距离感应器改变AudioManager播放模式
默认情况下,播放语音都是用外置喇叭或者耳机,我们需要编码实现播放的切换。
step 1,在AndroidManifest文件中添加权限声明
step 2,切换播放模式
public void onSensorChanged(SensorEvent event) {
// TODO Auto-generated method stub
float range = event.values[0];
if (range == mSensor.getMaximumRange()) {
Toast.makeText(this, “正常模式”, Toast.LENGTH_LONG).show();
audioManager.setMode(AudioManager.MODE_NORMAL); } else {
Toast.makeText(this, “听筒模式”, Toast.LENGTH_LONG).show();
audioManager.setMode(AudioManager.MODE_IN_CALL);
}
完整代码
package com.markjoker.sensortest;
import java.io.FileInputStream; import java.io.IOException;
import android.hardware.Sensor; import android.hardware.SensorEvent; import android.hardware.SensorEventListener; import android.hardware.SensorManager; import android.media.AudioManager; import android.media.MediaPlayer; import android.os.Bundle; import android.app.Activity; import android.content.Context; import android.util.Log; import android.view.Menu; import android.widget.Toast;
public class MainActivity extends Activity implements SensorEventListener { private AudioManager audioManager; private SensorManager mSensorManager; private Sensor mSensor;
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
init();
}
private void init() {
audioManager = (AudioManager) this
.getSystemService(Context.AUDIO_SERVICE);
mSensorManager = (SensorManager) getSystemService(Context.SENSOR_SERVICE);
mSensor = mSensorManager.getDefaultSensor(Sensor.TYPE_PROXIMITY);
MediaPlayer mPlayer = new MediaPlayer();
try {
mPlayer.reset();
mPlayer.setDataSource(new FileInputStream("/sdcard/snow.mp3").getFD());
mPlayer.prepare();
mPlayer.start();
} catch (IllegalArgumentException e) {
// TODO Auto-generated catch block
e.printStackTrace();
} catch (SecurityException e) {
// TODO Auto-generated catch block
e.printStackTrace();
} catch (IllegalStateException e) {
// TODO Auto-generated catch block
e.printStackTrace();
} catch (IOException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
}
@Override
protected void onResume() {
mSensorManager.registerListener(this, mSensor,
SensorManager.SENSOR_DELAY_NORMAL);
super.onResume();
}
@Override
protected void onPause() {
// TODO Auto-generated method stub
mSensorManager.unregisterListener(this);
super.onPause();
}
@Override
public void onSensorChanged(SensorEvent event) {
// TODO Auto-generated method stub
float range = event.values[0];
if (range == mSensor.getMaximumRange()) {
Toast.makeText(this, "正常模式", Toast.LENGTH_LONG).show();
audioManager.setMode(AudioManager.MODE_NORMAL);
} else {
Toast.makeText(this, "听筒模式", Toast.LENGTH_LONG).show();
audioManager.setMode(AudioManager.MODE_IN_CALL);
}
}
@Override
public void onAccuracyChanged(Sensor sensor, int accuracy) {
// TODO Auto-generated method stub
}
}